The game's fault lies in the fact it had to go back to old stages again, 60% of the game is remade old stages. My personal favorite has to be Lava Reef Zone 2 with the added guitars. The original stages shine brightly and my praises there. Still I didn't care for the mini boss music or the renditions of Stardust Speedway, which was based mostly on the Japan tracks which personally I found inferior to the U.S. Tee Lopes makes fantastic new tracks and great remixes of old stages too, but nothing musically will ever beat Sonic 3 & Knuckles but this comes pretty close. The music is better replicating the old 16bit soundtracks, better than Sonic 4's bland midi synth. Sporting new level aesthetics and character animations add extra touches and magic, such as lighting the oil on fire with a flame shield! Brilliant! Designs are like the classics (though let's not dig up the trivial "Waah Sonic has Green Eyes" nonsense) controls are like the classics everything is tightly focused and well polished as games that came before it. Robotnik's Mean Bean Machine are all represented here and it works. Sounds and nods to even the 8Bit Sonic games, Sonic CD, Genesis era games, a little of the 3D era and even Dr. Besides Sonic 1-3&K we have homages and little hints towards every game in Sonic's long history. After three plays of Mania (Sonic+Tails, Tails, and Knuckles) I can say it's a worthy callback to the classics made by the hardest of hard core fans getting a sense more what made the originals good and not relying heavily on nostalgia. Still the development team lead by Christian Whitehead who helped port many classics and made a name for himself in the ROM hacking community did give me some encouragement. Returning levels had been done and not done well prior and I was mostly set up for an average experience. Even though Mania looked to be taking a few more pages from the classics on the Genesis era I still went in largely skeptical and a bit blase about it if only for the fact this looked to be another heavy embankment on nostalgia more than trying anything really new.
Sonic Colors 2D Fan Game Pc#
do whatever they did in the transition to 3D, should really check this out, especially now that it's had 20+ years of polish.(Review based on Steam PC version) After the mediocre two-episode "Sonic 4" I was more tempered with Sonic Mania. (Nevermind Sonic Mania being an amazing love-letter to that 2D world, of course)Īnyone who has fond memories of 90s Sonic and wondered what an alternate universe where Sonic Team didn't. If Sonic Adventure was the herald for future mainline 3D Sonic games, SRB2 feels much more firmly rooted in the 'what if we just took Genesis (MegaDrive)-era 2D Sonic and made it 3D?' that even Sega / Sonic Team kind of went back to later, theme-wise, with stuff like Sonic Generations and Sonic 4.
![Sonic Colors 2D Fan Game Sonic Colors 2D Fan Game](http://i.ytimg.com/vi/8SNVScVrl2g/0.jpg)
Here in North America, of course, we had the 9/9/99 launch date instead (I still have the Dreamcast pre-order T-shirt and goodies from Electronics Botique, now GameStop). No, seriously - genuinely impressed with the commitment to it, and yeah, it can feel a little weird at first, coming from other Sonic games, but remember - Sonic Adventure only came out at the tail end of 1998 in Japan. I've come back and played this off and on over the years - they started in 1998 on this(!) and are still going, which in and of itself is some kind of testament to.
Sonic Colors 2D Fan Game download#
You can download it for Linux from Flathub.
Sonic Colors 2D Fan Game full#
It's not just another 2D platformer like the classics, instead attempts to be a full 3D recreation. Are you a Sonic fan and love checking out fan games? What about a 3D game made with the Doom Legacy port of Doom? Sonic Robo Blast 2 is a quality addition to the collection that's quite unique.